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discreet Authorized Training Center
3ds max 6 Fundamentals: Modeling & Rendering I
This three day course gives the artist, animator, and designer a tool to produce complex
3D environments and animations. This course is designed for
the entry level 3D modeler. Your final project consists of creating a fully
rendered 3D scene complete with lights and materials.
Topics include: overview of Windows NT specific issues, introduction to 3D space
(terms and concepts), navigating in 3D space, incorporating drawing
precision, object creation and manipulation techniques, overview of basic
lighting techniques, applying photo-realistic materials to models, modifying
and creating materials, creating a rendered scene. Importing and exporting
will also be discussed.
Prerequisite: working knowledge of MS Windows 2000, Computer Graphics Basics, and 3D
Computer Graphics Theory are recommended.
3ds max 6 Modeling, Materials & Rendering II
This one day course takes the seasoned 3ds max user through advanced concepts and
techniques for creating complex models and materials. Learn to determine
project needs and incorporate correct modeling concepts, material
applications, and output method for desired results. You will develop the
skills to outline, prepare, execute and output a virtual environment.
Topics include: advanced modifiers, creating advanced extrusions and latched
surfaces, Boolean modeling functions, advanced shadowing concepts and
controls, advanced lighting applications, incorporating patch and
mesh modeling tools and techniques, creating compound materials, acquiring
images for materials from outside 3ds max, material alignment, designing
natural vs. man made materials, and integrating other programs.
Prerequisite: 3ds max Model & Rendering I
3ds max 6 Animation I
This one day course is an introduction to 3ds max's animation environment. A Track
Editing Environment is explored, and Expression Keying is discussed. In addition, traditional
animation principles are studied as they apply to computer animation. Learn to analyze motion,
overlapping activity, and deformations which add clarity and strength to animation.
Topics include: keyframing, hierarchical relationships, animated camera
movement, forward and inverse kinematics, object metamorphosis and
adjustments to animated splines, track editing environment, expression
keying and traditional animation principles.
Prerequisite: 3ds max Model & Rendering I; Design for Computer Animation
recommended
3ds max 6 Animation II
An in-depth one day continuation of Animation I, This course investigates the full potential of 3ds max.
The student is expected to plan and execute a project in which the concepts covered in this course
will be applied. Numerous techniques related to subtle animation control and animation rendering
will be discussed. This class is appropriate for students who have taken 3ds max animation, or
for advanced computer animators who wish to become fluent in 3ds max.
Topics include: inverse kinematics, use of character studio hierarchical
linkage, mesh morphing, animated maps, and other advanced level animation
techniques.
Prerequisite: 3ds max Animation I, or advanced computer animation
experience.
3ds max 6 Advanced Lighting
Scene lighting and animated lighting are crucial in the design of animation projects.
This workshop will analyze lighting concepts and techniques used in film,
video and computer animation and offer guidance as to how to achieve these effects in 3ds max.
Topics include: analysis of the behavior of different forms of light sources, setting
environmental tone, specific lighting cues used to accentuate storyline, tips and tricks for
faking high-end Fx.
Prerequisite: 3ds max Model & Rendering I
3ds max 6 Update
This one day workshop for the experienced 3ds max user covers the new features in 3ds max 5.
Topics include:UI improvements or enhanced speed and customizability of the 3ds max interface, New improvements for CAD and CAE import and export to and from 3ds max, New objects and modifiers for enhanced modeling and animation improvements, New SKIN improvements for quickly rigging a character's enveloping, Mental Ray inclusion, Reactor improvements and texturing options.
Prerequisite: Prior experience with 3ds max.
Combustion 3 One Day Seminar
Design, Animate Composite. Release your vision with combustion 3. See what's new in combustion 3
and jump start your next visual effects project. This course is designed to put motion graphic
designers, animators and visual effects artists behind the wheel - to drive the best work in the
industry. Design. Animate. Composite. Release your vision with combustion 2.
Topics include: learn more about its 64-bit support, vector
paint, text, 2D particles, color correction, tracking, keying and resolution-independent
compositing tools for creating stunning visual effects on both Macintosh and Windows platforms -
all within an interactive workflow environment.
Combustion 3
This 3-day course gives you an excellent overview of combustion and a
deeper understanding of its key features. This course concentrates on
providing an overview of the distinctive video compositing, clip animation
and visual effect capabilities of combustion. Focus will be on the
combustion workflow, the fundamental tools and menus. Also covered, the
vertical integration of combustion with other discreet software such as 3ds
max.
Topics include: the possibilities of combustion, overview of work environment,
creating documents, workspace list and timeline, navigating the Viewports,
working with RAM caching, working with vector-based objects, Cloning and
Reveals, understanding 3D-Compositing, Lights and Camera, adding operators
and Nesting, the Tracker, the Color Corrector, the Keyer, Audio, Footage
Settings, the Render Queue, integration with other software
Prerequisite: prior knowledge of paint and effect is not necessary
Course Schedule
Tuition
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