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All Courses are 3 credits unless otherwise noted.

CA3777 2D Animation Technique This course
continues the exploration of 2D animation, utilizing skills learned in Intro and Intermediate 2D Animation. A single animated piece is produced containing balance, weight, appeal and dialogue. [Prereq: FIL2283C]

GX3525 2D Digital Authoring
Students create a website for purposes of showcasing their game art work. The course
focuses on basic web design, HTML, video streaming techniques, and the use of current
compression techniques so students can present their work to a web based market. [Prereq: GX3301]

CA3100 3D Animation
This animation course builds on tools, concepts and techniques learned in the 3D Modeling course. Techniques in animation are explored. This course provides a solid understanding of 3D computer animation. [Prereq: DIG2321C]

CA4600 3D Animation Scripting
This course builds on all previous 3D courses, concentrating on advanced topics relating to 3D scripting language in relation to character animation and rendering. [Prereq: CA4100]

GX3200 3D Character Rigging
Students study attaching control mechanisms on biped and quadruped characters so that the 3D mesh can be animated for use in level modifications. Various methods and skeletal
systems used in rigging a character are explored. The student also uses character constraints such as Inverse Kinematics. [Prereq: GX2800]

GX3875 3D Game Animation
Students are exposed to the disciplines used in video game animation and related industries. In this course students study the basic principles of character animation. [Prereq: GX3200]

GX3101 3D Game Scripting
This course concentrates on the scripting language used inside a game engine. Students learn to customize attributes of game assets, modify play parameters and elements of content while maintaining clean and legible code. [Prereq: COP2363C and GX3100]

DIG2321C 3D Modeling
In this introductory course to 3D computer generated images, students integrate their technical knowledge and creativity in a three-dimensional environment. Students apply design principles using the computer as a tool to further their understanding of the creative process in developing threedimensional models and environments. [Prereq: GRA1762C, coreq: ART2378C]

CA4100 3D Textures
This course builds on the tools, concepts and techniques learned in all previous 3D animation courses. Students concentrate on lighting and surface attributes and enhancing previous works using techniques explored in this class. [Prereq: CA3995]

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