Online Catalog - The Art Institute of Fort Lauderdale

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IT3716 Game & Toy Design
Through researching child and adult attitudes and activities, students design and develop action toys and games for education and entertainment. Finished concepts are presented through scale models and prototypes of various materials and media. [Prereq: IT1514 or MN2514]
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DIG1711C Game Design and Gameplay
A well-designed game is an integration of artistic and technological components that must have a clearly defined goal, set of game criteria, and rules for gameplay. Students study the fundamentals of what makes a game enjoyable, playable, challenging, and marketable. [Prereq: GX3400]
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GX2600 Game Modeling
Students work with the game industry standard 3D software package to create 3D models for use in future game prototypes. Students also create lowpolygon and high-polygon models and practice conversions of polygon counts to fit various requirements. [Coreq: GX2400]
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GX4601 Game Production I
Using the game documents and production plan approved in the Game Project Planning course, the design team begins the production of 1-3 working levels of the game of their creation. [Prereq: GX4600]
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GX4602 Game Production II
Continuing the production of the 1-3 working levels from Game Production I , the design team must finish and present their game to a panel of academic professionals and/or professionals from the gaming industry. [Prereq: GX4601]
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GX4600 Game Project Planning
The student is part of a design team of their choosing that creates a game document and
production plan for a game of their creation. The game concept and documents are presented to a panel of faculty and/or department chairs for approval. [Coreq: GX4500]
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CU1800 Garde Manger
This course provides students with skills and knowledge of the organization, equipment, and
responsibilities of the "cold kitchen". Students are introduced to and prepare cold hors
d’oeuvres, sandwiches, salads, as well as basic charcuterie items while focusing on the total utilization of product. Reception foods and buffet arrangements are introduced. Students must pass a written and practical exam.
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MGF1115 General College Math
Generalized topics of mathematics are presented covering set theory, logic, numeration systems, number theory, computing, algebra, measurement, geometry, probability, and statistics. Students practice solving related mathematical problems and investigate the application of math in their field of study and everyday life.
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MT2200 Geometry
The student investigates how to become a better problem solver through the use of geometry. Constructions, coordinate geometry in two and three dimensions, and transformation geometry are introduced and used as tools. Students apply concepts from this course to their other coursework and their future vocations. [Prereq: MGF1115 or
MAD1104 or MT1105]
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CU4040 Global Management and Operations in the Hospitality Industry
This course provides students with an introduction to the dimensions and nature of the
international hospitality industry. It is designed to review the principles of management and to apply management theory to the global marketplace. Students examine the social, cultural, political and economic environments within which international hospitality operators compete for survival and growth. Topics emphasized include cultural dimensions of management, international management strategy, international marketing and international human resource management.
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IT4200 Graduate Project Application & Defense (6 Credits)
In a continuation of Graduate Project Research & Programming, students prepare, present, and defend a graduate project suitable for professional presentation and address the preparation of final portfolio projects. [Prereq: IT4100]
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IT4100 Graduate Project Research & Programming (6 Credits)
Selecting an area from Industrial Design, students research and program graduate projects. Emphasis is placed on quantitative and qualitative research, project scheduling, methods of presentation, and qualitative results. [Prereq: Completion of 135 credits in the Industrial Design or Yacht & Marine Program]
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CTE3894C Graphic Communication in Fashion
This course is a workshop in which students study the use of the computer as the tool of the merchandiser and designer. An overview of vectorbased programs and image manipulation gives students a greater understanding of the immense power and control of computer hardware and software available to create graphic marketing materials and solutions. [Prereq: CS1010 and MAR2612]
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GRA2125C Graphic Design Applications
This course concentrates on “real-world” applications of design principles and theory.
Effective interaction with fellow classmates is developed and employed as a resource in the
conceptual process. Professionalism and attention to detail in creating production-ready art are emphasized and refined. [Prereq: GRA2858C]
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GRA2159C Graphic Symbolism
This course examines the importance of graphic symbols in design. Logos and other symbolic images are examined in historic and contemporary contexts. Graphic elements including typography, simplified imagery, and abstract shapes are then utilized to create individual symbolic designs and compositions. [Prereq: GRA1853C; and ART1201C or FX1100]
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GRA1106C Graphics
This course explores vector and raster based illustration, typographic skills and image
manipulation. Students study scanning, tracing, typography, and illustration. Computer skills are used to define and solve a variety of creative and conceptual problems. Students also study the use of vector and raster images for use in digital design. [Prereq: CS1010]
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