ILLINOIS INSTITUTE OF ART - SCHAUMBURG TO LAUNCH AUDIO PRODUCTION PROGRAM
Audio production – the life and breath of the recording industry – is a powerful part of multimedia, Web, software, film, video, and A/V presentations. Audio is everywhere. With new tools for recording, editing, and broadcast audio constantly evolving, today’s professional audio engineer or producer must have a solid understanding of the basic principles of sound physics as well as knowing how to use the appropriate equipment.
The Illinois Institute of Art – Schaumburg has just been approved by the Illinois Board of Higher Education, the Accrediting Commission of Career Schools and Colleges of Technology, and the Higher Learning Commission to launch a Bachelor of Science degree in Audio Production beginning in August 2008. The Audio Production program will meet the needs of industry by offering a curriculum that provides students with a solid background in technology, theory, and industry practices. Practical hands-on experience with recording and live production equipment is essential to being prepared for the contemporary market place.
“Students, faculty, and staff are very excited about this addition to our curriculum in the creative arts,” said David Ray, President of The Illinois Institute of Art – Schaumburg. “Audio Production is a perfect fit and a wonderful enhancement to what we do.”
The Bachelor of Science degree is a four-year, full-time, intensive study in audio production and technology. Bachelor’s degree candidates must complete courses in electronics, business, ear training, sound for picture, web technologies, and a variety of studio production courses. Audio Production graduates are prepared to seek entry-level positions in fields including: audio engineering for radio and television broadcasting; audio sound design for film and video; audio engineering and production in music recording; audio engineering in equipment design, maintenance and repair; audio engineering for live venues and field recording; and audio design for cell phone, electronic games, and other digital applications.