Virtual reality is an eye-popping mix of technology and art. And you can create it.

By: The Art Institutes

June 8, 2018

Virtual Reality (‘VR’) experiences provide an escape from real life—and are increasing in popularity. Our grads talk about their work in virtual reality and their career success in the VR industry.

VR Careers – Living & Working in 3D

“[In school], you learn to use devices and technology. But the thing you have to realize is, they’re all tools. And at the heart of it, you’re an artist.” – Kellie Brewart, 3D Generalist, Magnopus, YEAR Graduate, Bachelor of Science in Media Art & Animation

Ever wonder how artists create eye-popping virtual and augmented reality experiences? Want to break into the VR industry? At The Art Institute of California—Inland Empire, a campus of Argosy University, we can provide students with the tools needed to become a part of the growing VR design world.

It’s a fast-paced and demanding career that requires preparation, dedication, and life-long learning. As VR games and VR experiences become more popular and accessible, demand is increasing for images that push boundaries—and the artists that create them.

The Art Institute of California—Inland Empire’s Animation & Effects and Gaming & Technology offerings are part of the program areas as well as Media Arts & Animation, Visual Effects & Motion Graphics, Game Art & Design, Instructional Technology & Design, Software Development for Creative Technologies, and Visual & Game Programming. Courses are taught by supportive industry professionals* who bring their VR industry experience into the classroom. You can learn alongside creative students who push your ideas and serve as project teammates. And you will have the opportunity to build a portfolio of work to showcase your abilities.

Interested in a degree focused on creating VR experiences—one that can help to launch your career?

Learn more by watching our new video that includes interviews with graduates of The Art Institute—successful artists who’ve worked on VR projects including Disney/Pixar’s Coco VR and Blade Runner 2048. They discuss the tools they used—including a 3D version of video recording—and the benefits of an education that’s focused on preparing you for a future working in VR.

Learn more about our programs.

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By: The Art Institutes

June 8, 2018