Course Listing

Game Art & Design
Bachelor of Fine Arts
Published January 1, 0001

Student Learning Outcomes

See ge.artinstitutes.edu/programoffering/316 for complete Gainful Employment information for this degree.

Program Courses

FND105 Design Fundamentals
FND110 Observational Drawing
FND135 Image Manipulation
FND150 Digital Color Theory
GADB101 Introduction to Game Development
GADB102 Interactive Story Telling
MAAB102 Life Drawing & Gesture
MAAB111 Animation Principles
MAAB120 Perspecitve Drawing
GADB202 Game Design & Game Play
MAAB202 Character & Object Design
GADB205 Concept Design & Illustration
GADB212 Level Design
GADB213 Game Modeling
GADB223 Advanced Hard Surface & Organic Modeling
MAAB213 3D Modeling
MAAB223 Hard Surface & Organic Modeling
MAAB232 3D Animation
GADB222 Advanced Level Design
GADB253 Environmental Modeling
GADB302 Programming for Mobile & Social Games
GADB312 Game Animation
GADB303 Game Prototyping
GADB333 Team Production I
MAAB242 Character & Technical Modeling
MAAB243 Materials & Lighting
MAAB303 3D Character Rigging
GADB313 Advanced Game Prototyping
GADB403 Team Production II
GADB406 Internship or Program Elective II
GADB409 Portfolio I
GADB419 Portfolio II

General Education

EN101 English I
EN102 English II
MT115 Applied Mathematics
COM105 Public Speaking
HA221 Art History I: The Art of the Ancient World
PS101 Introduction to Psychology
HA222 Art History II: The Art of the Medieval & Renaissance
HA223 Art History III: The Art of the Modern World
HA305 Contemporary Art: 1945 to Present
HU305 Critical Thinking

Program Electives

Program Elective I
General Education Elective I
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Note: The Art Institute of Atlanta reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.