Course Listing

Game Art & Design
Bachelor of Fine Arts
Published June 1, 2016

Student Learning Outcomes

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1. Communication: Graduates are skilled visual communicators, effectively collaborate with other artists and designers on a team, can tell a story visually, and possess written and oral skills that enable them to communicate effectively with prospective employers, colleagues, and clients.

2. Problem Solving: Graduates possess the creative design skills to conceptualize, develop, and evaluate a game; and problem solving skills that result in game design solutions, modeling and animation appropriate for a client and/or target audience; and understand the process of project management.

3. Core Design Skills: Graduates demonstrate the ability to apply design and art skills, both traditional and digital, towards game related projects.

4. Principles of Gaming: Graduates employ the principles of gaming, to plan, design, and create environments, level play, background stories, and characters.

5. Technology and Production: Graduates demonstrate the ability to apply the skills necessary to create quality game-ready assets using industry standard techniques and tools.

6. Context: Graduates understand game art and design in social, cultural, and historical contexts; have the research skills needed to develop game elements; apply mathematical concepts; the principles of acting and staging; and possess an ability to apply real world observations to animation.

7. Industry Readiness: Graduates demonstrate the requisite skills in presentation, interviewing, networking, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry.

8. Professional Practice: Graduates demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market-ready game.

Program Courses

Core Courses

GADB101 Introduction to Game Development
GADB102 Interactive Storytelling
GADB202 Game Design & Game Play
GADB205 Concept Design & Illustration
GADB212 Level Design
GADB213 Game Modeling
GADB222 Advanced Level Design
GADB223 Advanced Hard Surface & Organic Modeling
GADB253 Environmental Modeling
GADB302 Programming for Mobile & Social Games
GADB303 Game Prototyping
GADB312 Game Animation
GADB313 Advanced Game Prototyping
GADB333 Team Production I
GADB403 Team Production II
GADB409 Portfolio I
GADB419 Portfolio II

Supporting Courses

FND105 Design Fundamentals
FND110 Observational Drawing
FND120 Perspective Drawing
FND135 Image Manipulation
FND150 Digital Color Theory
MAAB102 Life Drawing & Gesture
MAAB111 Animation Principles
MAAB202 Character & Object Design
MAAB213 3D Modeling
MAAB223 Hard Surface & Organic Modeling
MAAB232 3D Animation
MAAB242 Character & Technical Modeling
MAAB243 Material & Lighting
MAAB303 3D Character Rigging

General Education Courses

GEN101 English I
GEN102 English II
GEN105 Effective Speaking
GEN150 Mathematical Concepts and Connections
GEN399 General Education Capstone
Fine Arts - GEN205-GEN212
Humanities & Fine Arts 200-Level Elective
Humanities & Fine Arts 300-Level Elective
Mathematics Elective
Life Science 200-Level Elective
Physical or Life Science 200-Level Elective
Physical & Life Science 300-Level Elective
Social Science 200-Level Elective
Social Science 300-Level Elective


Program Electives

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Note: The Illinois Institute of Art - Chicago reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.