Course Listing

Game Art & Design
Bachelor of Fine Arts
Published June 1, 2016

Student Learning Outcomes

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• Basic Skills - Demonstrate the ability to apply traditional and digital art skills showing a solid foundation of the principles of game art and design according to professional industry standards

• Employ the principles of gaming, balance and usability to plan and create game rules, mechanics, environments, aesthetics and experiences

• Process Skills - Demonstrate the requisite presentation, interviewing, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry

• Technology and Production - Demonstrate the ability to apply the skills necessary to create game art assets for use in industry standard engines through all stages of the production pipeline

• Communication - Complete assignments and projects to include designing level play and background stories, creating characters and related environments, and applying knowledge of video and computer games to evaluate game products

• Professional Practice - Demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, scope, soft skills, problem solving, deadlines and economics that go into making a market-ready game

Program Courses

Total Credit Hours: 180
Program-Specific Credits: 132

FND105 Design Fundamentals
FND110 Observational Drawing
FND120 Perspective Drawing
FND135 Image Manipulation
FND150 Digital Color Theory
GAD1213 Introduction to Game Development
GAD1323 Interactive Storytelling
GAD1433 Game Design and Game Play
GAD2113 Texture Mapping for Games
GAD2133 Game Modeling
GAD2223 Interior Spaces and Worlds
GAD2233 Game Production Pipeline
GAD2313 Level Design
GAD2333 Programming for Artists
GAD2413 Advanced Level Design
GAD2423 Game Prototyping
GAD2433 Project Management for Game Art and Design
GAD3113 Team Production Planning
GAD3123 Advanced Game Prototyping
GAD3133 Interface Design
GAD3143 Game Animation
GAD3223 Sound Design for Games
GAD3234 Advanced 3D Animation
GAD3313 Production Team I
GAD3323 Portfolio I GAD
GAD3333 3D Scripting
GAD3413 Production Team II
GAD3423 Portfolio II GAD
GAD3523 Internship (or Special Topics Elective**)
MAA1413 Figure Sculpture
MAA3123 Motion Capture
MAAA102 Life Drawing and Gesture
MAAA111 Animation Principles
MAAA122 Drawing and Anatomy
MAAA202 Character and Object Design
MAAA213 3D Modeling
MAAA222 Storyboarding and Animatics
MAAA223 Hard Surface and Organic Modeling
MAAA232 3D Animation
MAAA242 Character Modeling
MAAA243 Material and Lighting
MAAA252 Background Design and Layout
MAAA303 3D Character Rigging
MAAA313 Advanced Lighting and Texturing

* Minimum of 88 internship hours for the quarter

General Education Credits: 48

MAT100 College Mathematics
COM101 Oral Communications
PSY101 Psychology
HUM101 Introduction to Humanities
ENG104 Composition
GE2024 Art History I
GE2054 Social Psychology
GE2084 Writing II
GE2114 Physics of Light, Sound and Motion
GE3004 Art History II
GE3014 Perspectives in Global Economics

Program Electives

General Education Electives:
Humanities/Fine Arts Electives: (Select 1)

ENG307 Twentieth Century Poetry
ENG310 Topics in American Literature
ENG311 Topics in British Literature
ENG312 Women in Literature
GE3034 Transformations & Adaptations
GE3054 Myths & Mythology
GE3084 Creative Writing
GE3114 Film Appreciation
GE4014 Survey of World Religions
GE4024 Western Civilization
GE4044 Southern Fiction
GE4064 Spanish
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Note: The Art Institute of Dallas reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.