Game Art & Design

Course Listing

Game Art & Design
Bachelor of Science
Published June 1, 2016
This program can be completed on ground, blended (plus), or online.

Student Learning Outcomes

See for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.

Basic Skills: Graduates demonstrate the ability to apply design and art skills, both traditional and digital, towards game related projects.

Development Skills: Graduates employ the principles of gaming, to plan, design, and create environments, level lay, background stories, and characters.

Process Skills: Graduates demonstrate the requisite skills in presentation, interviewing, networking, and resume-building and game business knowledge critical to seeking an entry level artist and or designer position in the industry.

Technology & Production:
Graduates demonstrate the ability to apply the skills necessary to create quality game-ready assets using industry standard techniques and tools.

Professional Practice: Graduates demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market ready game.

Program Courses


ART1201C Design Basics
ART1300C Drawing and Perspective
ART1331C Drawing and Anatomy
ART2205C Color Application
ART2330C Life Drawing
ART2701C Sculpting I: Foundations
COP2363C Introduction to Programming with C++
CRW3713 Scriptwriting for Games
DIG1711C Game Design & Game Play
DIG1717 Introduction to Game Development
DIG2363C Character Modeling
DIG2790C Texturing for Games
DIG2791C Game Modeling
DIG3343C Broadcast Graphics I: Animated Text & Logo
DIG3368C 3D Game Animation
DIG3371C 3D Character Rigging
DIG3372C Modeling with Subdivision Surfaces
DIG3723C 3D Game Scripting
DIG3724C Advanced 3D Game Scripting
DIG3792C Texture/Lighting for Gaming
DIG3793C Level Design
DIG3794C Advanced Level Design
DIG3797C Designing Interior Spaces and Worlds
DIG4383C Advanced 3D Game Animation
DIG4566C Interactive Game Prototyping
DIG4567C Advanced Game Prototyping
DIG4568C Game Project Planning
DIG4795C Game Production I
DIG4796C Game Production II
DIG4798C Hard Surface & Organic Modeling
DIG4799C Advanced Materials and Lighting
DIG4953C Game Art Portfolio Preparation
DIG4955C Game Art Portfolio Presentation
DIG4957C Game Art Portfolio Development
GRA1106C Graphics
GRA2854C 2D Animation I: Principles
GRA3521C Creative Web Development
SLS4943 Internship - Bachelor
SLS3355 Professional Development


ARH2000 Art Appreciation
FIL2000 or Film Appreciation
CGS1160C Computer Science
CLP1006 Psychology of Personal Effectiveness
COM1442 Team Effectiveness
ECO2013 Principles of Macroeconomics
ENC1101 English Composition
ENC1102 Introduction to Literature
LIT1020 or The Short Story
LIT3132 or Arthurian literature
LIT3326 or Fairytales and Archetypes
ENC1145 Topics for Composition
MGF1211 General College Math
MAC1105 or College Algebra
MAD1104 or Discrete Math
PHI3800 Principles of Aesthetics
PHY2020 Foundations of Physics
SPC1608 Principles of Public Speaking
SYG2000 Introduction to Sociology
PSY2012 or Introduction to Psychology
WOH2012 Ancient and Medieval Civilizations
WOH2022 or Modern and Post Modern Civilizations

Four General Education Elective Courses

Credits Required 117

Credits Required 54


Program Electives


Three Program Elective Courses

Credits Required 9

Print course listing

Note: The Art Institute of Fort Lauderdale reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.