Media Arts & Animation

Course Listing

Media Arts & Animation
Bachelor of Science
Published June 1, 2016
This program can be completed on ground, blended (plus) or online.

Student Learning Outcomes

See ge.artinstitutes.edu/programoffering/1400 for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.

  • Demonstrate basic principles of animation
  • Analyze real-world observations and apply to animation
  • Produce life drawings that depict gesture, motion, and utilize economy of line
  • Produce images that display differences in lighting and value that express moods and emotions
  • Apply the principles of design and typography
  • Identify various animation processes in their historical contexts
  • Produce stories and illustrate concepts through sequential images and storyboards
  • Produce traditional and computer animation
  • Produce 2D and 3D animation for a variety of applications
  • Integrate audio with animated compositions
  • Demonstrate compositing techniques using various animation sequences
  • Compose critical ideas for surface treatment, lighting, and motion of 3D models
  • Use computerized paint, titling, modeling and animation software programs to create images
  • Discuss and apply principles of lighting and camera techniques in computer animation
  • Formulate production schedules as part of the project management process
  • Determine compliance with copyright/trademark law, and obtain appropriate releases and permissions as necessary
  • Capture, manipulate, and edit an image using digital processes
  • Create and/or transform objects in a 3D environment
  • Create a reel and self-promotional package according to current industry standards

Program Courses

Core Curriculum Requirements
DMP131 Introduction to Video
DMP132 Introduction to Audio
GAD201 Sculpture
GD101 Drawing and Perspective
GD102 Fundamentals of Design
GD104 Color Theory
GD111 Life Drawing
GD113 Typography
GD114 Digital Imaging
GD131 Observational Drawing
GD211 Digital Illustration
GD411 Advanced Digital Imaging
IMD211 Desktop Video
IMD230 Concepts in Motion Design
MMA121 Character and Object Design
MMA122 Introduction to 2-D Animation
MMA123 Storyboarding
MMA126 Conceptual Storytelling
MMA201 3-D Modeling
MMA202 Computer Paint
MMA203 Intermediate 2-D Animation
MMA211 3-D Animation
MMA212 Camera and Lighting Techniques
MMA301 Hard Surface and Organic Modeling
MMA305 Background Design and Layout
MMA306 Character Modeling
MMA307 Material and Lighting
MMA311 Special Topics for Computer Animation
MMA313 Advanced Life Drawing
MMA316 Character Animation
MMA321 Compositing
MMA325 Pre-Production Team
MMA326 Motion Graphics
MMA327 Intermediate 3-D Animation
MMA328 Advanced Lighting and Texturing
MMA405 3-D Visual Effects
MMA406 Advanced 3-D Animation
MMA411 Traditional Animation Studio
MMA412 Animation Production Team
MMA416 Computer Animation Studio
RS401 Portfolio Preparation
RS402 Portfolio Presentation

Total Required Core Curriculum Credits 126

General Education Requirements
GE110 English Composition
GE115 Critical Thinking
GE120 College Mathematics
GE130 Art History
GE140 Speech and Communication
GE150 Natural Science
GE160 Psychology
GE200 Sociology
GE201 Historical and Political Issues
GE220 World Civilization
GE250 Anthropology
GE260 Research and Technical Writing
GE280 Conversational Spanish I
GE490 General Education Capstone

Total Required General Education Credits 54

Total Credits Required for Graduation 180

Print course listing

Note: The Art Institute of Indianapolis reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.