Game Art & Design

Course Listing

Game Art & Design
Bachelor of Science
Published June 1, 2016
This program can be completed on ground, blended (plus), or online.

Student Learning Outcomes

  • Articulate and solve basic problems of form and function
  • Define the processes for developing interactive games from concept to final product.
  • Generate technically accurate and aesthetically pleasing drawings using perspective.
  • Apply anatomical structure in drawings of both human and non-human forms.
  • Demonstrate proficiency in image manipulation software
  • Create a game concept, back story, character biographies, concept bible, and script.
  • Demonstrate proficiency in written communication.
  • Apply industry-standard capture techniques, such as image scanning, video capture and pencil test in the creation of 2D animation.
  • Create character sheets with turn-arounds.
  • Create three-dimensional sculptures from clay and other media.
  • Apply industry-standard storyboard and scripting techniques to the game development process.
  • Demonstrate basic illustration skills.
  • Analyze and evaluate texture mapping and lighting strategies.
  • Conceptualize 3D coordinate systems and construct 3D models
  • Define the process for developing interactive games from concept to final product.
  • Analyze and evaluate texture mapping and lighting strategies.
  • Apply traditional animation concepts and techniques within a 3D environment.
  • Assess business needs and prepare a budget proposal.
  • Identify the legal and business issues specific to the game industry
  • Create game levels.
  • Operate image manipulation and 3D animation software
  • Apply interface Design Principles
  • Utilize digital audio recording and playback devices

Program Courses


ART101 Drawing & Perspective
ART102 Fundamentals of Design
ART103 Color Theory
ART104 Observational Drawing
ART105 Life Drawing
BUS299 Internship
GAD101 Introduction to Game Development
GAD201 Sculpture
GAD202 Texture Mapping for Games
GAD203 3D Modeling
GAD211 Game Design & Game Play
GAD213 Materials & Lighting
GAD214 Game Modeling
GAD215 3D Animation
GAD216 Background Design & Layout
GAD217 Interior Spaces & Worlds
GAD218 Hard Surface & Organic Modeling
GAD305 Level Design
GAD306 Lighting & Texture
GAD307 Programming for Artists
GAD308 Character Modeling
GAD310 Advanced Level Design
GAD311 Game Prototyping
GAD313 3D Scripting
GAD314 3D Character Rigging
GAD390 Team Production Planning
GAD402 Advanced Game Prototyping
GAD404 Interface Design
GAD405 Advanced 3D Animation
GAD406 Sound Design for Games
GAD413 Game Production Team
GAD414 Portfolio Preparation
GAD422 Advanced Game Production Team
GAD423 Portfolio Presentation
GAD442 Team Post-Production and Presentation
GD107 Digital Imaging
IMD130 Interactive Motion Design I
MMA150 Principles of Animation
MMA161 Drawing & Anatomy
MMA213 Advanced Life Drawing
MMA235 Character Ideation
MMA420 Web Portfolio


COM101 Communication for College & Career Success
COM140 Speech & Communication
COM443 Advanced Communications
ENG110 English Composition
HUM201 Historical & Political Issues
MTH105 College Algebra

Credits Required 126

Credits Required 22


Program Electives

Credits Required 32
Print course listing

Note: The Art Institute of Las Vegas reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.