Character Animation for Games

Course Listing

Game Art & Design
Published May 1, 2016

Student Learning Outcomes & Requirements

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  • Upon completion of the Certificate program in Character Animation for Games, graduates will be able to use a variety of advanced tools and techniques to model and animate characters for use in video games. They will be able to create 3D geometry and texture it for realistic characters. They will be able to create skeletons for these models and they will be able to animate the skeletons, using both IK and FK techniques. Building on this basic knowledge, they will be able to implement single and multiple character actions within a game environment, with attention to such other factors as camera and lighting constraints.


Program Courses

Program Courses

FNDA135 Image Manipulation
GAD442 Character Animation for Games Portfolio
GADA203 Texture Mapping for Games
GADA213 Game Modeling
GADA312 Game Animation
MAAA102 Life Drawing & Gesture
MAAA111 Animation Principles
MAAA202 Character & Object Design
MAAA213 3D Modeling
MAAA223 Hard Surface & Organic Modeling
MAAA232 3D Animation
MAAA242 Character Modeling
MAAA243 Material & Lighting
MAAA302 3D Character Animation
MAAA303 3D Character Rigging

General Education Courses

PHY1010 Physics

49 quarter credits required for a Character Animation for Games Certificate
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Note: The Art Institute of Pittsburgh—Online Division reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.