Visual Effects & Motion Graphics

Course Listing

Visual Effects & Motion Graphics
Bachelor of Science
Published June 1, 2016

Student Learning Outcomes

See ge.artinstitutes.edu/programoffering/32 for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.

  • Demonstrate technical skills through setting up efficient models, rigging, texturing, shading, and lighting and demonstrate a solid consistent naming convention system in keeping with a production pipeline. Apply programming skills in object- oriented, 3D scripting, shell scripting and game scripting languages.
  • Show artistic proficiency in the areas of visual design, color, and drawing within the context required for entry-level technical positions.
  • Present a level of professionalism that includes presentation skills, interviewing, resume building and business knowledge critical to seeking an entry-level technical position in the game, animation, and special effects industries.

Program Courses

AR101 Fundamentals of Drawing
AR111 Fundamentals of Design
AR121 Perspective
AR131 Principles of Photography
AR181 Color Theory
AR241 3D Design
CG131 Image Manipulation
CG135 Traditional Typography
CG215 Advanced Image Manipulation
CG221 Broadcast Graphics
CG231 Digital Audio/Video
COM201 Effective Speaking**
DF131 Fundamentals of Lighting
DM111 Sound Design
DM341 Media Compositing
ENG100 English I**
ENG200 English II**
FA107 Art History**
FX211 Matte Painting
FX221 2D Motion Studies
FX231 Storyboarding
FX241 Digital Matte
FX321 3D Effects
FX331 Production Management
FX341 Compositing I
FX371 Production Studio I
FX381 Motion Design
FX391 Interactive Visual Design
FX411 Post-Production Management
FX421 Production Studio II
FX431 Compositing II
FX441 Special Topics for Effects
GE490 General Education Capstone**
GR121 Graphic Symbolism
HUM101 Critical Thinking**
HUM102 Philosophy and Ethics**
MA115 Principles of 3D Modeling
MA175 2D Animation Principles
MA210 Conceptual Storytelling
MA215 Principles of 3D Animation
MA230 Hard Surface and Organic Modeling
MA295 Digital Design and Motion
MA440 Portfolio Pre-Production
MA490 Portfolio Production
MAT104 College Algebra**
PD301 Portfolio Preparation or EX400 Externship
VP111 Video Camera and Lighting Techniques
VP115 Introduction to Audio
VP121 Videography
VP211 Post-Production

Humanities/Fine Arts Elective**4
Social/Behavioral Science Elective**4
Science Elective**4
Humanities/Fine Arts Elective or Social/Behavioral Science Elective**4
Math Elective**4
English/Communications Elective**4

Total Quarter Credits 180

Program Electives

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Note: The Art Institute of Phoenix reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.