Game Art & Design

Course Listing

Game Art & Design
Bachelor of Arts
Published June 1, 2016
This program can be completed on ground, blended (plus) or online.

Student Learning Outcomes

See for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.

Upon successful completion of the program, graduates will have the opportunity to:

  • Demonstrate industry level technical expertise in 3D modeling, character and hard surface design and modeling, lighting, and texture mapping.
  • Demonstrate art skills in a gaming context, including visual design and execution, style, concepts, and composition.
  • Apply basic gaming principles of design and production, general game knowledge, level design and layout, game technology, and immersive game play.
  • Present a level of professionalism that includes presentation skills, interviewing, resume building and game business knowledge critical to preparing for entry-level jobs in the game industry.

Program Courses

AR101 Fundamentals of Drawing
AR111 Fundamentals of Design
AR121 Perspective
AR141 Analysis of Form
AR161 Life Drawing
AR181 Color Theory
CA231 Advanced Animation Drawing
CG131 Image Manipulation
CG221 Broadcast Graphics
COM201 Effective Speaking**
ENG100 English I**
ENG200 English II**
FA107 Art History**
GA101 Introduction to Game Development
GA111 Interactive Storytelling for Games
GA205 Game Design and Game Play
GA206 Programming for the Artist
GA221 Texture Mapping for Games
GA241 Game Modeling
GA251 Background Design and Layout for Games
GA307 Game Modeling and Animation
GA310 Level Design
GA311 Advanced Level Design
GA315 Lighting and Texture
GA371 Team Production Planning
GA401 2D Digital Authoring
GA410 Designing Interior Spaces and Worlds
GA421 Interactive Game Prototyping
GA425 Team Production I
GA431 Advanced Game Prototyping
GA435 Team Production II or EX400 Externship
GA451 Portfolio
GE490 General Education Capstone**
HUM101 Critical Thinking**
HUM102 Philosophy and Ethics**
ID171 Introduction to Architecture
MA115 Principles of 3D Modeling
MA175 2D Animation Principles
MA200 Sculpture for Animation
MA215 Principles of 3D Animation
MA230 Hard Surface and Organic Modeling
MA250 Character Design
MA260 Materials and Lighting
MA280 3D Animation II
MA330 Advanced Modeling and Animation
MA350 Advanced Lighting and Texturing
MA355 Character Modeling
MAT104 College Algebra**
PD405 Project Preparation
VG350 Character Rigging

Humanities/Fine Arts Elective** 4
Social/Behavioral Science Elective** 4
Science Elective** 4
Humanities/Fine Arts Elective or Social/Behavioral Science Elective** 4
Math or Science Elective**4
English/Communications Elective** 4

Total Quarter Credits 180

Program Electives

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Note: The Art Institute of Phoenix reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.