Digital Filmmaking and Video Production Image

Digital Filmmaking& Video Production

I have a story to tell.

Whether you’re watching a movie screen, TV monitor, or your smartphone, you’re looking at the work of a team of writers, producers, directors, camera operators, lighting technicians, video editors, and digital video effects designers. If you want to join them, the place to start is our Digital Filmmaking & Video Production degree programs. We’ll guide your learning as you work with digital video cameras, editing and graphics software, and other technologies. You’ll explore how to create everything from broadcast news to motion pictures as you get ready write and direct the story of your future. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty*. You’ll work harder than you thought you could. But it can pay off in a future where you do what you love.

*Credentials and experience levels vary by faculty and instructors.

Degrees Offered

Bachelor of Science in Digital Filmmaking & Video Production

Quarter Credit Hours:
180
Timeframe:
12 Quarters

Gainful Employment

Outcomes

Bachelor of Science in Digital Filmmaking & Video Production

Outcomes

Program Objectives

  • Communication: Graduates integrate the elements of storytelling and collaborate with and direct participants in a project to communicate ideas to an intended audience.
  • Context: Graduates evaluate aesthetics and a wide range of stories in various genres and film history and develop research skills to support creative vision and outcome.
  • Pre-Production: Graduates conceptualize and create scripts, story boards, and production development plans.
  • Production: Graduates direct and execute successful production plans; identify, anticipate and find solutions to technical, logistical, storytelling, and personnel problems; integrate theory, techniques, and terminology of the field; and apply cinematography, lighting, and audio as components of the storytelling process.
  • Post-Production: Graduates integrate technical aptitude, aesthetic decision-making, and an awareness of intended audience through technical proficiency in editing and assembling audio and video elements of a film. Professionalism: Graduates present and conduct themselves professionally; demonstrate knowledge of the film industry and industry expectations; and apply business principles and practices while maintaining legal and ethical standards.

See ge.artinstitutes.edu/programoffering/38 for complete Gainful Employment information for this degree.

View Academic Catalog

Associate of Science in Digital Filmmaking & Video Production

Quarter Credit Hours:
92
Timeframe:
6 Quarters

Gainful Employment

Outcomes

Associate of Science in Digital Filmmaking & Video Production

Outcomes

Program Objectives

  • Producing & Directing: Graduates demonstrate the ability to conceptualize, plan and execute different styles of media productions. Graduates will demonstrate an understanding of their leadership and collaborative responsibilities in relationship to artistic partners, crews, clients, the wider community and their own personal development.
  • Writing & Critical Thinking: Graduates demonstrate the ability to effectively communicate ideas, stories and expectations in written work. Graduates have an understanding of the historical, cultural and social contexts for moving images.
  • Cinematography & Lighting: Graduates demonstrate control of camera, cinematic and lighting equipment in relation to a given subject.
  • Sound: Graduates demonstrate control of audio recording and sound equipment in a variety of applications. Graduates show ability to create a meaningful relationship between image and sound.
  • Editing & Post-Production: Graduates demonstrate appropriate skill in editing with attention to duration, shot to shot relation, shot to scene and relation to the whole. Graduates demonstrate a basic understanding of design principles in use of typography, motion graphics and animation, as well as compositing and image processing skills (where applicable).
  • Professionalism: Graduates present and conduct themselves professionally and demonstrate an understanding of specific career paths, job responsibilities, and industry expectations.

See ge.artinstitutes.edu/programoffering/55 for complete Gainful Employment information for this degree.

View Academic Catalog

Classroom Experience

This is my dream. It's up to me to make it a reality.

In Digital Filmmaking & Video Production, you’ll have the opportunity to learn hands-on as you move from fundamentals like composition and language, color, desktop video, and photography through advanced courses including scriptwriting, cinematography, directing, producing, editing, and sound. All in an atmosphere as creative—and challenging—as the real world of filmmaking and video production. You’ll immerse yourself in an environment that’s creative and supportive as you work with the same digital media, lighting, camera equipment, and editing software used in TV studios, movie sets, and editing suites. You can learn hands-on with cameras, editing equipment, and other technology as you progress from basics like lighting, audio, and video to studio production, motion graphics, scriptwriting, producing and directing, advanced communications, and more. See our gainful employment pages for possible careers that match the program that interests you.

Meet our Alumni

  • Cody Shuckhart

    Cody Shuckhart

    Digital Filmmaking & Video Production , 2015

    "The relationships with my teachers and [my fellow] students really helped to prepare me for the real world."

    Read More
    Cody Shuckhart

    Cody Shuckhart is a video production assistant for the NHL’s Pittsburgh Penguins. He’s responsible for videography and editing. Cody’s work focuses on the team’s behind-the-scenes show, In the Room, for which he recently won an Emmy Award in the category of “Best Sports Programming - Cinematography.”

    Cody also earned an Emmy for “Best One-Time Special – Photography” for There’s No Place Like Home with Sidney Crosby. Both Emmys were awarded by the National Academy of Television Arts & Sciences Mid-Atlantic Chapter.

    He admits that the long hours of his job were difficult to adjust to. But over time, he’s gotten used to the demanding schedule and is proud of the effort he’s put into building his career. “No company is going to want to hire someone who is only going to put half of the effort in. If you truly want something, you have to go all in,” he says.

    In his current position, Cody works to bring his own style to the videos that he creates. And he’s excited that he was able to transition from an internship position into a full time position with the Pittsburgh Penguins. “Getting hired by the Penguins was huge for me. I could not have planned it any better.” Now, he’s working to promote the new season for the defending Stanley Cup Champions. “I recently completed the Penguins’ newest ticket sale commercial. It was the biggest role I've ever had on any job.”

    Cody, who in 2015 earned an Associate of Science in Digital Filmmaking & Video Production from The Art Institute of Pittsburgh, says that his education prepared him for his career—especially the dedication of his instructors. “The relationships with my teachers and [my fellow] students really helped to prepare me for the real world.” Cody recommends that current students stay focused on their goals. “Work hard and always keep going.”

    See http://ge.artinstitutes.edu/programoffering/55 for program duration, tuition, fees and other costs, median debt, salary data, alumni success, and other important info.

    Read More...
  • Devin Hipp

    Game Art & Design , 2014

    "My education helped to introduce me to the game art creation workflow. It helped to moderate the steep learning curve and daunting work load [of this industry]."

    Read More
    Devin Hipp

    Devin Hipp is a project manager and 3D artist at Red Leonard Associates in Cincinnati, Ohio. The company is one of the largest manufacturer's representative agencies in North America. He’s responsible for 3D asset creation, architectural modeling and design, and team task delegation. “I am always trying to introduce my team to new techniques and skills I have learned while performing my duties at work, or while practicing on my own time at home. We are constantly sharing new ideas and workflows with each other to try and become more proficient with our projects,” he says.

    After being promoted to a production manager position, Devin was given many responsibilities and tasks that he wasn’t familiar with—creating challenges that he learned to overcome with time and practice. “I felt overwhelmed and wasn't confident in my ability to perform my job adequately. I spent a lot of time asking questions, and even more time studying up on my new responsibilities. I now am much more comfortable and confident.” Devin adds that when opportunities arise, they should be embraced—even if they’re difficult. “There isn't much that can't be overcome with good old fashioned hard work.”

    Devin says that the industry is extremely competitive. “There are countless people wanting the same job you do. If you aren't fully committed to learning the craft and becoming better every day, it's going to be insanely tough to find a job.” To keep himself ahead of the curve, he spends hours of his own time each day learning and practicing game creation. “I came to the school hours early almost every day, sat in a lab, and worked on personal projects. I uninstalled every game I had on my computer to reduce distractions, and just kept my nose to the grindstone.”

    Devin, who in 2014 earned a Bachelor of Science in Game Art & Design from The Art Institute of Pittsburgh, credits his strong portfolio, created in school, for helping him to find a position in the game design industry. He recommends that current students actively seek the help of instructors and peers. “A big advantage you gain by going to school is being surrounded by people with similar goals and skill sets. Use your time wisely and absorb as much knowledge as possible.”

    See http://ge.artinstitutes.edu/programoffering/41 for program duration, tuition, fees and other costs, median debt, salary data, alumni success, and other important info.

    Read More...

What Will I Study?

Digital Film Video Study Section

I have the vision. I just need the skills.

The curriculum for our Digital Filmmaking & Video Production degree programs will take you from the basics to more advanced courses in an atmosphere every bit as creative and competitive as the real world of filmmaking and video production. Here are some of the areas you'll study:
  • Video
  • Lighting
  • Audio
  • Digital Imaging
  • Conceptual Storytelling
  • Editing
  • Studio Production
  • Motion Graphics
  • Digital Cinematography
  • Sound Design
  • Scriptwriting

I'm looking for my proving ground.

At The Art Institutes system of schools, creativity is our core, our calling, our culture. Digital Filmmaking & Video Production is built on that creative foundation. It’s also built on our knowledge that a creative career is not for the faint of heart. Every day is a battle to get your ideas produced and noticed. And because it’s tough out there, it’s tough in here. But we’ll support you along every step of your journey. We provide the mentoring and real-world experience you need to prevail, with faculty* who’ve worked in the field and internship possibilities at successful businesses. You’ll be encouraged and expected to be bold. To take risks. To push yourself and the people around you. It won’t be easy. In fact, it’ll be the hardest thing you’ll ever love.

*Credentials and experience levels vary by faculty and instructors.

 

Meet our Alumni

  • Cody Shuckhart

    Cody Shuckhart

    Digital Filmmaking & Video Production , 2015

    "The relationships with my teachers and [my fellow] students really helped to prepare me for the real world."

    Read More
    Cody Shuckhart

    Cody Shuckhart is a video production assistant for the NHL’s Pittsburgh Penguins. He’s responsible for videography and editing. Cody’s work focuses on the team’s behind-the-scenes show, In the Room, for which he recently won an Emmy Award in the category of “Best Sports Programming - Cinematography.”

    Cody also earned an Emmy for “Best One-Time Special – Photography” for There’s No Place Like Home with Sidney Crosby. Both Emmys were awarded by the National Academy of Television Arts & Sciences Mid-Atlantic Chapter.

    He admits that the long hours of his job were difficult to adjust to. But over time, he’s gotten used to the demanding schedule and is proud of the effort he’s put into building his career. “No company is going to want to hire someone who is only going to put half of the effort in. If you truly want something, you have to go all in,” he says.

    In his current position, Cody works to bring his own style to the videos that he creates. And he’s excited that he was able to transition from an internship position into a full time position with the Pittsburgh Penguins. “Getting hired by the Penguins was huge for me. I could not have planned it any better.” Now, he’s working to promote the new season for the defending Stanley Cup Champions. “I recently completed the Penguins’ newest ticket sale commercial. It was the biggest role I've ever had on any job.”

    Cody, who in 2015 earned an Associate of Science in Digital Filmmaking & Video Production from The Art Institute of Pittsburgh, says that his education prepared him for his career—especially the dedication of his instructors. “The relationships with my teachers and [my fellow] students really helped to prepare me for the real world.” Cody recommends that current students stay focused on their goals. “Work hard and always keep going.”

    See http://ge.artinstitutes.edu/programoffering/55 for program duration, tuition, fees and other costs, median debt, salary data, alumni success, and other important info.

    Read More...
  • Devin Hipp

    Game Art & Design , 2014

    "My education helped to introduce me to the game art creation workflow. It helped to moderate the steep learning curve and daunting work load [of this industry]."

    Read More
    Devin Hipp

    Devin Hipp is a project manager and 3D artist at Red Leonard Associates in Cincinnati, Ohio. The company is one of the largest manufacturer's representative agencies in North America. He’s responsible for 3D asset creation, architectural modeling and design, and team task delegation. “I am always trying to introduce my team to new techniques and skills I have learned while performing my duties at work, or while practicing on my own time at home. We are constantly sharing new ideas and workflows with each other to try and become more proficient with our projects,” he says.

    After being promoted to a production manager position, Devin was given many responsibilities and tasks that he wasn’t familiar with—creating challenges that he learned to overcome with time and practice. “I felt overwhelmed and wasn't confident in my ability to perform my job adequately. I spent a lot of time asking questions, and even more time studying up on my new responsibilities. I now am much more comfortable and confident.” Devin adds that when opportunities arise, they should be embraced—even if they’re difficult. “There isn't much that can't be overcome with good old fashioned hard work.”

    Devin says that the industry is extremely competitive. “There are countless people wanting the same job you do. If you aren't fully committed to learning the craft and becoming better every day, it's going to be insanely tough to find a job.” To keep himself ahead of the curve, he spends hours of his own time each day learning and practicing game creation. “I came to the school hours early almost every day, sat in a lab, and worked on personal projects. I uninstalled every game I had on my computer to reduce distractions, and just kept my nose to the grindstone.”

    Devin, who in 2014 earned a Bachelor of Science in Game Art & Design from The Art Institute of Pittsburgh, credits his strong portfolio, created in school, for helping him to find a position in the game design industry. He recommends that current students actively seek the help of instructors and peers. “A big advantage you gain by going to school is being surrounded by people with similar goals and skill sets. Use your time wisely and absorb as much knowledge as possible.”

    See http://ge.artinstitutes.edu/programoffering/41 for program duration, tuition, fees and other costs, median debt, salary data, alumni success, and other important info.

    Read More...
The Art Institute of San Antonio, a branch of The Art Institute of Houston alumni Sommer Bostick Working on game based training for the military has exposed me to things I never would be doing when I started at [The Art Institute of San Antonio]. Sommer Bostick
Media Arts & Animation, The Art Institute of San Antonio, a branch of The Art Institute of Houston, 2014