Game Art & Design

Course Listing

Game Art & Design
Bachelor of Science
Published January 1, 0001

Student Learning Outcomes

Program Objectives

  • Core Skills: Graduates demonstrate the ability to apply design and art skills, both traditional and digital, towards game related projects. -Graduates will employ the principles of gaming, balance and usability to plan and create game rules, mechanics, environments, aesthetics and experiences.
  • Principles of Gaming : Graduates employ the principles of gaming, to plan, design, and create environments, level play, background stories, and characters.
  • Industry Readiness : Graduates demonstrate the requisite skills in presentation, interviewing, networking, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry
  • Technology and Production: Graduates demonstrate the ability to apply the skills necessary to create quality game-ready assets using industry standard techniques and tools.
  • Professional Practice: Graduates demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market-ready game.

See ge.artinstitutes.edu/programoffering/41 for complete Gainful employment information for this degree.

Program Courses

Program Courses

FNDA105 Design Fundamentals
FNDA110 Observational Drawing
FNDA120 Perspective Drawing
FNDA135 Image Manipulation
FNDA150 Digital Color Theory
GADA101 Introduction to Game Development
GADA102 Interactive Story Telling
GADA202 Game Design & Game Play
GADA203 Texture Mapping for Games
GADA205 Concept Design & Illustration
GADA212 Level Design
GADA213 Game Modeling
GADA222 Advanced Level Design
GADA223 Advanced Hard Surface & Organic Modeling
GADA233 Material & Lighting for Games
GADA243 Programming for Artists
GADA253 Environmental Modeling
GADA302 Mobile & Social Game Design
GADA303 Game Prototyping
GADA312 Game Animation
GADA313 Advanced Game Prototyping
GADA314 Team Production Planning
GADA323 Team Production I
GADA403 Team Production II
GADA406 Internship -or- Program Elective
GADA409 Portfolio I
GADA419 Portfolio II
MAAA102 Life Drawing & Gesture
MAAA111 Animation Principles
MAAA202 Character & Object Design
MAAA213 3D Modeling
MAAA223 Hard Surface & Organic Modeling
MAAA232 3D Animation
MAAA242 Character Modeling
MAAA243 Material & Lighting
MAAA303 3D Character Rigging

General Education Courses

ART1000 Introduction to the Visual Art
COM1010 Introduction to Communications
COM3010 Advanced Communications
ENG1010 Composition and Language
MTH1010 College Math

General Education Electives

Ten General Education Elective Courses

Program Electives
Choose four program electives from:

C220 Intermediate 2D Animation
C230 Advanced 2D Animation
C240 Creative and Collaborative Project Management Techniques
C314 2D Digital Animation
C332 Advanced Software
C412 Advanced Software II
C422 Advanced Software III
CAT406 Filmmaking for Animation
CC478 Special Projects (Available on ground only)
CC479 Special Projects II
CC480 Special Projects III
DFVA353 Compositing for Digital Film
GAD121 Scriptwriting for Games and Multimedia
GAD226 Sound Design for Games
GAD322 Project Management for Game Art & Design
GAD394 Motion Capture
GAD423 Virtual Reality
MAAA112 Short Format Storytelling
MAAA122 Drawing & Anatomy
MAAA204 Acting & Movement for Animators
MAAA212 2D Animation
MAAA233 Motion Graphics
MAAA323 Emerging Technologies for Animation
MAAA333 Dynamics and Simulation
MAAA343 Pre-Production Team
MAAA353 Technical Visualization
MAAA363 Advanced Illustration for Production
MAAA403 Production Team

Total credits required to graduate: 180

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Note: The Art Institute of Pittsburgh reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.