Course Listing

Media Arts & Animation
Bachelor of Fine Arts
Published January 1, 0001

Student Learning Outcomes

See ge.artinstitutes.edu/programoffering/4615 for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.


• Demonstrate application of learned concepts from foundation level art courses. These would include: drawing, color, form, design, composition and foundation level digital art skills

• Demonstrate an applied technical knowledge of animation tools and software according to current industry standards

• Demonstrate a practical understanding and application in the principles of animation, acting and movement and cinematic storytelling as it relates to 2D and 3D animation (as applicable)

• Demonstrate professionalism, through the creation and presentation of a demo-reel and self-promotion package, according to current industry standards

• Demonstrate the ability to conceptualize, plan, execute, and deliver quality animation projects

• Demonstrate the ability to work on team-based projects

Program Courses

Total Credit Hours: 180
Program-Specific Credits: 132

  • DFVA135 Compositing for Digital Film
  • FND105 Design Fundamentals
  • FND110 Observational Drawing
  • FND120 Perspective Drawing
  • FND135 Image Manipulation
  • FND150 Digital Color Theory
  • MAA1053 Media Typography
  • MAAA101 Language of Animation and Film
  • MAAA102 Life Drawing and Gesture
  • MAAA111 Animation Principles
  • MAAA112 Short Format Storytelling
  • MAAA122 Drawing and Anatomy
  • MAAA202 Character and Object Design
  • MAAA203 Audio & Editing Techniques
  • MAAA204 Acting & Movement for Animators
  • MAAA212 2D Animation
  • MAAA213 3D Modeling
  • MAAA222 Storyboarding and Animatics
  • MAAA223 Hard Surface and Organic Modeling
  • MAAA232 3D Animation
  • MAAA233 Motion Graphics
  • MAAA242 Character Modeling
  • MAAA243 Material and Lighting
  • MAAA252 Background Design and Layout
  • MAAA302 3D Character Animation
  • MAAA303 3D Character Rigging
  • MAAA309 Portfolio Pre-Production
  • MAAA312 Animation Studio
  • MAAA313 Advanced Lighting and Texturing
  • MAAA323 Emerging Technologies for Animation
  • MAAA333 Dynamics & Simulation
  • MAAA343 Pre-Production Team
  • MAAA353 Technical Visualization
  • MAAA363 Advanced Illustration for Production
  • MAAA403 Production Team
  • MAAA409 Portfolio Production
  • MAAA402 Special Topics OR
  • MAAA406 Internship
  • MAAA419 Portfolio Presentation

Program-Related Electives: Select Six

  • GAD1213 Introduction to Game Development
  • GAD1323 Interactive Storytelling
  • GAD1433 Game Design and Game Play
  • GAD2113 Texture Mapping for Games
  • GAD2133 Game Modeling
  • GAD2223 Interior Spaces and Worlds
  • GWDA204 Introduction to Writing for Interactive Media
  • Courses from other degree programs are subject to Academic Director/Program Coordinator approval upon request

* Minimum of 88 internship hours for the quarter

** Students are required to meet with their Academic Director or Advisor to determine courses that are appropriate to serve as an elective.

General Education Credits: 48

  • MAT100 College Mathematics
  • COM101 Oral Communications
  • HUM101 Introduction to Humanities
  • GE2024 Art History I
  • ENG104 Composition
  • GE2084 Writing II
  • GE2114 Physics of Light, Sound and Motion
  • GE3004 Art History II
  • GE3014 Perspectives in Global Economics

General Education Electives:
Humanities/Fine Arts Electives: (Select 1)

  • ENG307 Twentieth Century Poetry
  • ENG310 Topics in American Literature
  • ENG311 Topics in British Literature
  • ENG312 Women in Literature
  • GE3034 Transformations & Adaptations
  • GE3054 Myths & Mythology
  • GE3084 Creative Writing
  • GE3114 Film Appreciation
  • GE4014 Survey of World Religions
  • GE4024 Western Civilization
  • GE4044 Southern Fiction
  • GE4064 Spanish


Social/Behavioral Sciences Electives: (Select 2)

  • SOC101 Sociology
  • GE2054 Social Psychology
  • GE3074 Principles of American Politics

Print course listing

Note: The Art Institute of Raleigh-Durham (a campus of South University) reserves the right to alter the sequencing of classes. Some courses are offered on a rotating basis. Students should consult their Academic Advisors and/or Department Chair when creating their course schedules to ensure they are following the recommended sequence. Students must meet all co/prerequisites for courses.