Dr. Wei Xu
Visual & Game Programming
Faculty, Video Game Programming
The Art Institute of California—San Diego, a campus of Argosy University
Have discipline, particularly in any creative degree—across all programs. Dr. Wei Xu , Faculty, Video Game Programming , The Art Institute of California—San Diego, a campus of Argosy University
I never thought that I would teach drawing or art. Before I started teaching, I was a computer scientist coding for Sony Playstation. When I was little, I dreamed of being an artist. When I went to school, I realized that a lot of people could not draw and created a concept using math to help people learn how to draw in a different way.
How do you weave your professional background into the classroom experience to provide an industry veteran’s sense of the realities / challenges / opportunities of the
I challenge them with real cases. For coding classes, I make sure they document their process. I give them my example of my first screw up and how much it impacted me. I always use real-time examples.Is there a class assignment that exemplifies your approach to teaching and mentoring? Similarly, how does your approach inspire each student to push themselves beyond their own perceived limits?
When creating a game we combine coding, math, art and design. This is typically the final project for Video Game Programming.What role does collaboration contribute to students' success, especially when students from other programs contribute to the same project?
Responsibility is a huge part of collaboration. When you are part of a team, you must share the responsibility. There is usually one person that does everything in a group and to be truly successful, you need to make sure that everyone is involved.
In your opinion, what is the single most important thing you impart to your students to help them succeed in your class and in the real world? Alternatively, what is the most critical advice you would offer any student as he / she embarks on a creative career?
Have discipline. Particularly in any creative degree—across all programs.Is there anything else you’d like us to know about you, your experience, or your role as a faculty member at The Art Institutes?
I have a PHD in math and computer science from UT Austin and I am an inventor of a concept called ABC Math. This is a scientific math knowledge concept to teach drawing and is parallel to teaching perspective drawing. I published "Drawing in the Digital Age: An Observational Method for Artists and Animators" in 2012. I've spoken at Comic Con from 2012-2016.