Student Learning Outcomes
See ge.artinstitutes.edu/programoffering/248 for program duration, tuition, fees, and other costs, median debt, salary data, alumni success, and other important info.
1. Communication: Graduates are skilled visual communicators, effectively collaborate with other artists and designers on a team, can tell a story visually, and possess written and oral skills that enable them to communicate effectively with prospective employers, colleagues, and clients.
2. Problem Solving: Graduates possess the creative design skills to conceptualize, develop, and evaluate a game; and problem solving skills that result in game design solutions, modeling and animation appropriate for a client and/or target audience; and understand the process of project management.
3. Core Design Skills: Graduates demonstrate the ability to apply design and art skills, both traditional and digital, towards game related projects.
4. Principles of Gaming: Graduates employ the principles of gaming, to plan, design, and create environments, level play, background stories, and characters.
5. Technology and Production: Graduates demonstrate the ability to apply the skills necessary to create quality game-ready assets using industry standard techniques and tools.
6. Context: Graduates understand game art and design in social, cultural, and historical contexts; have the research skills needed to develop game elements; apply mathematical concepts; the principles of acting and staging; and possess an ability to apply real world observations to animation.
7. Industry Readiness: Graduates demonstrate the requisite skills in presentation, interviewing, networking, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry.
8. Professional Practice: Graduates demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market-ready game.