SXSW Gaming Expo
Student Game Demos on Display
The Art Institutes system of schools was back for another year at South by Southwest (SXSW) Gaming, showcasing new games from our up-and-coming—and passionate—student game designers and developers. Attendees had a chance to play the following five innovative indie games.
Hurt- developed by students from The Art Institute of Austin, a branch of The Art Institute of Houston.
In this post-apocalyptic world, human civilization has been destroyed. Ancient parasitic aliens seek to take over earth. One man, Vic Viper, plots to flee the planet and shoot anything that tries to stop him. His success is in your hands in this 80s throwback game with high-quality retro graphics and a killer soundtrack.
DataByte- developed by students from The Art Institute of Houston.
A dangerous virus has overtaken your computer. Now your only hope is to help J.J. Byte fight back, navigating through the neon world of this corrupted computer, avoiding dangerous obstacles, and gunning down all enemies in your path. Hurry, before time runs out and the virus becomes too powerful to stop.
Quandary- developed by students from The Art Institute of San Antonio, a branch of The Art Institute of Houston.
Quandary is a first-person shooter game where your goal is simple—to escape alive. Trapped at the mercy of a malicious deity, you'll face wave after wave of vicious monsters. Build structures to protect yourself and slow down your attackers, with the hope of surviving this brutal environment and its constant demonic onslaughts. Until then, you must keep fighting.
Insanus- developed by students from The Art Institute of Dallas, a branch of Miami International University of Art & Design.
Insanus is a thrilling psychological adventure in which your sanity is ever decreasing. To be cured, search the asylum to find the four hidden artifacts and bring them to the secret Altar Room. Don't forget to watch out for the Good Doctor, who is in close pursuit and ready to seal your doom. If you're caught in the doctor's grasp too long, it's game over.
Mother Gr@ckle- developed by first-year students from The Art Institute of Austin, a branch of The Art Institute of Houston.
Experience life as an angry grackle flying through the city of Austin, dodging obstacles and taking aim at unsuspecting pedestrians and the freshly cleaned cars below, racking up points for each one you hit.